Design Patterns in C# Training Course

Course Code

dpcs

Duration

14 hours (usually 2 days including breaks)

Requirements

Knowledge of the basic phrases of software development. Highly recommended to participate in the training Programming in C# 5.0 with Visual Studio 2012.

Overview

Target group:

Technical Team Leader, Software Developer

Learning objective:

The purpose of training is to acquire the ability to design advanced development / project structures in C #.

During the course, students become familiar with the MSDN resources and tools to support the development process, such as Microsoft Visual Studio, ReSharper.

Course Outline

Theoretical fundamentals of design patterns

  • History of design patterns
  • Design patterns categories

Patterns (theory and practice) - Creational Design Patterns

  • Abstract Factory
  • Builder
  • Factory Method
  • Object Pool
  • Prototype
  • Singleton

Patterns (theory and practice) - Structural Design Patterns

  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • Private Class Data
  • Proxy

Patterns (theory and practice) - Behavioral Design Patterns

  • Chain of responsibility
  • Command
  • Interpreter
  • Iterator
  • Mediator
  • Memento
  • Null Object
  • Observer
  • State
  • Strategy
  • Template method
  • Visitor

Complex Design Patterns

  • MVC (Model - View - Controller)
  • Active Record
  • Repository

Architecture Design Simulation - Hands On Labs

  • Development of System Architecture in groups based on the specified Business Case

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