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 Duration 21 hours

Course Outline

Augmented Reality Foundations

  • Core AR concepts, historical context, and real-world applications
  • Mechanisms behind AR: sensors, camera processing, and computer vision basics
  • Overview of ARCore features and compatible device ecosystem

Setting Up the Development Environment

  • Configuring the ARCore SDK for use with Android Studio and Unity
  • Installing necessary libraries, build tools, and project dependencies
  • Tuning project configurations and setting up device debugging

ARCore Modules and APIs

  • Exploring motion tracking and environmental awareness capabilities
  • Utilizing plane detection, light estimation, and depth APIs
  • Implementing Cloud Anchors to enable shared AR experiences
  • Managing 3D models, textures, and materials within AR scenes

Hands-On Project Development

  • Designing and building an AR-based commercial simulation app
  • Developing interactive interfaces and product visualization features
  • Coding basic user interactions such as touch, rotation, and scaling

Integration and Release

  • Testing AR applications on supported Android devices
  • Exporting, packaging, and distributing apps via the Play Store or internal channels
  • Applying best practices for performance, user experience, and data handling
  • Preparing documentation and project assets for professional presentation

Capstone Project

  • Designing and developing an AR prototype for commercial education
  • Demonstrating and evaluating the technical functionality of the solution
  • Analyzing pedagogical value and discussing practical implementation strategies

Requirements

  • Foundational knowledge of Android development or Unity interfaces.
  • Working familiarity with 3D graphics principles and mobile application structures.
  • A strong interest in educational technology and interactive digital media.

Target Audience

  • Academic staff and instructors in technology and innovation-focused programs.
  • Developers and content creators specializing in AR applications.
  • Educators looking to implement immersive tools within academic and professional settings.

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