Course Outline
1. GUIDING PRINCIPLES
Explore the core principles of user-centred design.
Introduce ISO9241 as a critical standard within the usability field.
Clarify the distinctions between usability and user experience.
Gain the confidence to identify user needs and goals accurately.
2. USER RESEARCH
Outline the essential components of usage.
Develop methods for interviewing target audiences.
Distinguish between observation and interpretation.
Collect and analyse high-quality user data.
Enhance research techniques and methodologies.
3. ILLUSTRATING THE CONTEXT OF USE
Identify potential users for your product or system.
Create product personas and interpret their needs.
Understand Hick’s Law regarding the relationship between the number of user interface choices and cognitive load.
Define and manage the elements of user stories.
4. MEASURING USABILITY
Define usability in terms of effectiveness, efficiency, and satisfaction.
Utilise behavioural data to distinguish between effective and ineffective design concepts.
Select between design alternatives using A/B testing methods.
Explain the value of iterative design.
5. INFORMATION ARCHITECTURE
Create a structured experience from disorganised information.
Develop a logical flow between users and a product or service.
Organise, structure, and label content, functions, and features.
Contrast implementation, mental, and conceptual models.
6. INTERACTION DESIGN
Confidently describe various user interface design patterns.
Select the appropriate interactive controls for user interface design.
Easily define the concept of progressive disclosure.
Distinguish between interaction design and information architecture.
Define the importance of consistency in user interface design.
7. VISUAL DESIGN
Create user interface designs that leverage universal visual design principles.
Identify effective and ineffective page layouts.
Select the appropriate interactive controls for user interface design.
Enhance research insights using eye-tracking methodology.
8. INTERFACE PROTOTYPING
Choose between different prototyping types, such as paper and digital prototypes.
Describe the differences between prototypes and sketches.
Identify multiple design solutions before deciding on a specific design solution.
Sketch paper prototypes practically.
9. USABILITY EVALUATION
Recall Jacob Nielsen’s usability heuristics and other usability principles.
Describe the different kinds of usability evaluation.
Record data from usability evaluations.
Evaluate the usability of systems by applying usability heuristics.
Requirements
No specific prerequisites are required to enroll in this course.
Testimonials (7)
Lecture tried his best ensuring that even the most technical part of the training is well understood by put up a number of examples using the real life examples. I also loved the graphics part. i will be able to apply it in most of my presentation.
DORAH - Vodacom
Course - User Experience (UX) Design
His knowledge and examples shared
Jolandi - Vodacom
Course - User Experience (UX) Design
Building UI/UX and understanding the principles of its creation
Dmytro
Course - User Experience (UX) Design
The engagement sessions where we got to experiment and try our designs
lerato bereng - Vodacom
Course - User Experience (UX) Design
The knowledge Khoebib had on all the relevant subjects
Siddeeq Osman - Vodacom
Course - User Experience (UX) Design
I loved the trainers knowledge around the various UX/UI topics!
jason ezra - Vodacom
Course - User Experience (UX) Design
Wireframe design. Interesting topic. Well explained!