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Course Outline

1. GUIDING PRINCIPLES

Explore the core principles of user-centred design.

Introduce ISO9241 as a critical standard within the usability field.

Clarify the distinctions between usability and user experience.

Gain the confidence to identify user needs and goals accurately.

2. USER RESEARCH

Outline the essential components of usage.

Develop methods for interviewing target audiences.

Distinguish between observation and interpretation.

Collect and analyse high-quality user data.

Enhance research techniques and methodologies.

3. ILLUSTRATING THE CONTEXT OF USE

Identify potential users for your product or system.

Create product personas and interpret their needs.

Understand Hick’s Law regarding the relationship between the number of user interface choices and cognitive load.

Define and manage the elements of user stories.

4. MEASURING USABILITY

Define usability in terms of effectiveness, efficiency, and satisfaction.

Utilise behavioural data to distinguish between effective and ineffective design concepts.

Select between design alternatives using A/B testing methods.

Explain the value of iterative design.

5. INFORMATION ARCHITECTURE

Create a structured experience from disorganised information.

Develop a logical flow between users and a product or service.

Organise, structure, and label content, functions, and features.

Contrast implementation, mental, and conceptual models.

6. INTERACTION DESIGN

Confidently describe various user interface design patterns.

Select the appropriate interactive controls for user interface design.

Easily define the concept of progressive disclosure.

Distinguish between interaction design and information architecture.

Define the importance of consistency in user interface design.

7. VISUAL DESIGN

Create user interface designs that leverage universal visual design principles.

Identify effective and ineffective page layouts.

Select the appropriate interactive controls for user interface design.

Enhance research insights using eye-tracking methodology.

8. INTERFACE PROTOTYPING

Choose between different prototyping types, such as paper and digital prototypes.

Describe the differences between prototypes and sketches.

Identify multiple design solutions before deciding on a specific design solution.

Sketch paper prototypes practically.

9. USABILITY EVALUATION

Recall Jacob Nielsen’s usability heuristics and other usability principles.

Describe the different kinds of usability evaluation.

Record data from usability evaluations.

Evaluate the usability of systems by applying usability heuristics.

Requirements

No specific prerequisites are required to enroll in this course.

 28 Hours

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