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Course Outline
Introduction
- Overview of the Roblox ecosystem
- Understanding Roblox architecture
Getting Started
- Installing Roblox Studio and setting up a project
- Exploring scene parts and properties
- Working with colors and materials
- Overview of publishing and playtesting
Understanding the Basics
- Utilizing variables and assignment operators
- Modifying parts via scripting
- Transforming a part into a patio
- Adjusting position, size, and Vector3 properties
- Implementing conditional statements
- Defining and using functions
- Working with while-do loops and break conditions
- Using tables, lists, and key-value pairs
Building a Game
- Constructing game objects
- Creating landmines and teleporters
- Navigating the terrain editor
- Configuring object spawning
- Establishing leaderboards
- Designing 3D models
Animations
- Integrating animations into games
- Utilizing the animation editor
- Creating a teaser for an FPS framework
Summary and Next Steps
Requirements
- Foundational knowledge of programming
Target Audience
- Developers
- Programmers
14 Hours
Testimonials (2)
I like how the course is built to the needs of what we are looking to create for work.
Alexius Burris - Weatherford
Course - From 3ds Max to Unreal: Mastering Real-Time Visualization
the point that Huba took the time to sit with me as the lesser knowledgeable of the application and go through each part and explain where i had gone wrong and how to correct the issue