Get in Touch

Course Outline

Day 1

  • Configuring a VR workspace for development.
  • Establishing a VR demonstration area.
  • Key considerations regarding different headsets and their significant impact on experience design.
  • Analyzing controller characteristics and their influence on design.
  • Installing software necessary for VR development.
  • VR Hello World: Creating a white cube on the floor.
  • Exploring interaction design principles.
  • Introduction to the VR development workflow.

Day 2

  • Exploring the Unity workspace.
  • Exercise: Building an experience entirely from the editor.
  • Building Unity standalone applications.
  • Behavior programming in Unity.
  • Exercise: Creating a simple solar system (scripting, geometry).

Day 3

  • Importing 3D models into Unity.
  • Fundamentals of rendering* (lighting, textures, shaders)
    • * Advanced rendering techniques are not covered in this training.
  • Leveraging the Unity Asset Store.
  • Event-oriented programming in Unity.
  • VR controller input handling.
  • Exercise: Grabbing planets (user interaction in VR).

Day 4

  • Movement in VR: Technical and design considerations (teleportation, translation, dash).
  • Exercise: Adding a teleport feature.
  • Exercise: Switching between models.
  • Exercise: Dropping points of interest.
  • Exercise: Switching points of interest.

Day 5 (Optional)

  • Exercise: Furniture catalog.
  • Exercise: Placing furniture.
  • Exercise: Adjusting interior lighting.
  • Exercise: Changing the time of day.

Day 6 (Optional)

  • Designing and prototyping multi-user experiences.

Requirements

  • Requirements:
    • VR hardware and VR-capable workstations (Windows), along with sufficient floor space for comfortable testing of each headset.
 28 Hours

Testimonials (1)

Upcoming Courses

Related Categories