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Course Outline
Day 1
- Configuring a VR workspace for development.
- Establishing a VR demonstration area.
- Key considerations regarding different headsets and their significant impact on experience design.
- Analyzing controller characteristics and their influence on design.
- Installing software necessary for VR development.
- VR Hello World: Creating a white cube on the floor.
- Exploring interaction design principles.
- Introduction to the VR development workflow.
Day 2
- Exploring the Unity workspace.
- Exercise: Building an experience entirely from the editor.
- Building Unity standalone applications.
- Behavior programming in Unity.
- Exercise: Creating a simple solar system (scripting, geometry).
Day 3
- Importing 3D models into Unity.
- Fundamentals of rendering* (lighting, textures, shaders)
- * Advanced rendering techniques are not covered in this training.
- Leveraging the Unity Asset Store.
- Event-oriented programming in Unity.
- VR controller input handling.
- Exercise: Grabbing planets (user interaction in VR).
Day 4
- Movement in VR: Technical and design considerations (teleportation, translation, dash).
- Exercise: Adding a teleport feature.
- Exercise: Switching between models.
- Exercise: Dropping points of interest.
- Exercise: Switching points of interest.
Day 5 (Optional)
- Exercise: Furniture catalog.
- Exercise: Placing furniture.
- Exercise: Adjusting interior lighting.
- Exercise: Changing the time of day.
Day 6 (Optional)
- Designing and prototyping multi-user experiences.
Requirements
- Requirements:
- VR hardware and VR-capable workstations (Windows), along with sufficient floor space for comfortable testing of each headset.
28 Hours
Testimonials (1)
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like