Course Outline

Introduction

Overview of Virtual Reality

  • What is VR?
    • Immersive experience
  • History of VR

Understanding Different Types of Virtual Environments

  • True Virtual Reality
  • Augmented Reality (AR)
  • Holographic & Volumetric
  • Mixed Reality (MR)

Exploring Different Types of VR Devices

  • Tracking Devices
  • VR Glasses
  • VR Head Mounted Displays (HMDs)
    • PC VR - Oculus Rift & HTC Vive
    • Mobile VR - Google Cardboard & Samsung Gear
  • CAVE VR Systems

Exploring Different Applications of Virtual Reality

  • Medicine
  • Tourism
  • Entertainment (Video Games)
  • Education & Training

Working with the Three Illusions in Virtual Reality

  • Place Illusion
  • Plausibility Illusion
  • Embodiment Illusion

Understanding the Challenges in Virtual Reality

Exploring Different Platforms for VR Development

Developing 3D Virtual Reality Environments

  • Understanding the Basics of 3D Graphics
  • Using 3D Engines and Development Environments

Developing Virtual Reality Graphics

Using Sound in Virtual Reality and Using Advanced 3D Audio Techniques for Experience Enhancement

Understanding the Requirements of Content Creation for Virtual Reality

Working with Interaction in Virtual Reality

Moving Around in Virtual Reality

  • Physical Navigation
  • Virtual Navigation Techniques

Interacting with Objects in Virtual Reality

  • Interacting with Objects within Reach
  • Hyper-Natural Interaction
  • Magic Interaction
  • Physics Interaction

Challenges in Virtual Reality Interaction

User Interfaces in Virtual Reality

Getting Ready to Develop Your First Virtual Reality Application

Developing a Storyboard for Your Application Concept

Developing a Working Prototype of Your Virtual Reality Application

Testing Your Prototype

Developing the Application Proper

  • Refining the Virtual Reality Interaction
  • Implementing the Virtual Reality Graphics

Finishing Your Application

Summary and Conclusion

Requirements

  • No programming experience is required.

Audience

  • Developers
  • Gamers
  • Programmers
  • Hobbyists
  21 Hours
 

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