Get in Touch

Course Outline

Introduction

  • Patterns and layered architectures
  • Describing patterns
  • The role of design patterns in software design
  • Identifying and choosing appropriate design patterns
  • Implementing design patterns

Established Patterns

Object Creation

  • Factory
  • Builder
  • Factory Method
  • Prototype
  • Singleton

Structural Patterns

  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • Proxy

Behavioral Patterns

  • Chain of Responsibility
  • Command
  • Interpreter
  • Iterator
  • Mediator
  • Memento
  • Observer
  • State
  • Strategy
  • Template Method
  • Visitor
  • Observer

Developing New Patterns

  • Deciding when to apply a pattern
  • Formalizing pattern descriptions
  • Structuring a pattern catalogue
  • Defining specific versus abstract goals
  • Sharing your patterns with the wider community

Requirements

Proficiency in UML and at least one object-oriented programming language, such as C++, C#, Java, VB.NET, or PHP 8 (or later).

 14 Hours

Testimonials (4)

Upcoming Courses

Related Categories